Collaborate with the server and other game engineers to handle players’ data (singleplayer/multiplayer), show results after the match, and suggest activities players can do.
Technologies used for this feature:
- Unreal Engine 5 C++
- Unreal Engine 5 Blueprint
- Unreal Engine 5 Level Sequence
- Unreal Engine 5 Replication
- Unreal Engine 5 Gameplay Message Subsystem
- Unreal Engine 5 UMG
- HTTP request in UE to communicate with the server to get results
