Hi, my name is
Than Cong Hao
Senior Unreal Engine UI & Systems Developer
5+ years of experience building scalable C++ UI frameworks and interactive gameplay. Currently at Ather Labs.
Featured Projects
Sipher Odyssey
Post Match Screens
Event-driven post-match system with dynamic UI and sequences based on game mode and match results.
Sipher Odyssey
Limited Events
Data-driven event system with configurable layouts, progression tracking, and live ops reward management.
Sipher Odyssey
Cyberlab Collective
Data-driven gacha system with configurable banners, dynamic reward sequences, and live ops support.
Sipher Odyssey
Lucky Slot Machine
Reusable slot machine event with live ops toggle and configurable rewards for seasonal celebrations.
A bit about me
With over 5 years in Unreal Engine, I've architected UI and gameplay systems used by millions of players. I thrive on the challenge of making complex technical logic feel effortless for the end-user, whether that's a responsive C++ UI framework or a Niagara particle system optimized for high-performance hardware.
Explore my technical process