Hi, my name is

Than Cong Hao

Senior Unreal Engine UI & Systems Developer

5+ years of experience building scalable C++ UI frameworks and interactive gameplay. Currently at Ather Labs.

Unreal Engine 4/5C++BlueprintsUMGNiagara

Featured Projects

Post Match Victory Screen
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Sipher Odyssey

Post Match Screens

Event-driven post-match system with dynamic UI and sequences based on game mode and match results.

UMGCommon UILocalizationC++Level SequencesUI AnimationsNetworking
Limited Events System
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Sipher Odyssey

Limited Events

Data-driven event system with configurable layouts, progression tracking, and live ops reward management.

UMGCommon UILocalizationMVVMC++BlueprintsUI AnimationsLive OpsOptimization
Cyberlab Collective Hub
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Sipher Odyssey

Cyberlab Collective

Data-driven gacha system with configurable banners, dynamic reward sequences, and live ops support.

UMGCommon UILocalizationC++BlueprintsLevel SequencesUI AnimationsLive OpsOptimization
Lucky Slot Machine
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Sipher Odyssey

Lucky Slot Machine

Reusable slot machine event with live ops toggle and configurable rewards for seasonal celebrations.

UMGCommon UILocalizationC++BlueprintsLevel SequencesUI AnimationsLive OpsOptimization

A bit about me

With over 5 years in Unreal Engine, I've architected UI and gameplay systems used by millions of players. I thrive on the challenge of making complex technical logic feel effortless for the end-user, whether that's a responsive C++ UI framework or a Niagara particle system optimized for high-performance hardware.

Explore my technical process