About Me

Hey, I'm Hao

I'm a developer who fell in love with game development the moment I first opened Unreal Engine. That initial curiosity has since evolved into a 5-year career dedicated to building experiences that players truly enjoy navigating.

Currently, I am at Ather Labs, where I serve as an Unreal UI Engineer. I architected a scalable UI system using MVVM and Common UI for cross-platform support, crafting responsive interfaces in UMG, and integrating real-time server APIs to power dynamic gameplay.

Before my time at Ather, I worked with Dreamchasers Interactive on immersive installations, creating everything from digital aquariums to interactive theme park games. Using Unreal Niagara for visual polish and Python for hardware integration, I learned that great UX isn't just about screens; it's about creating "moments."

I thrive on solving complex technical challenges and am currently looking for remote opportunities with teams building something meaningful. Let's build something great together.

Technologies I work with

C++
Blueprints
UMG
Common UI
MVVM
Localization
Niagara
Materials
Level Sequences
Performance Optimization
Git

Where I've Worked

Jan 2023 — Present

Unreal Engine UI Engineer

Ather Labs

Developing UI/UX systems and gameplay features for Sipher Odyssey.

2019 — Dec 2022

Unreal Engine Game Developer

Dreamchasers Interactive

Built interactive theme park installations and digital experiences.

Hao Than